02 - Raids

There are larger dungeons with extremely difficult monsters but amazing rewards. These dungeons can hold up to twenty-four players, or four groups of six players that join a special group called a Raid. Like all dungeons, these larger 
dungeons are "instanced" so that each raid enters their own private version of the dungeon.

When in a raid, each raid member can be identified by a symbol that corresponds to their archetype instead of a character portrait. Each group has a leader that can invite or remove players from the group. Raid leaders can also move players to different groups within the raid, as well as promote other raid members to raid assistants, granting 
them the same power as a raid leader. This can help the raid leader manage such a large number of group members.

List of Raids

  • Gorluxor's Tower
  • Genoer the Devourer

Settings:

Inviting 

To invite someone, type "/invite" or you can target them, if they are near you by right clicking their character portrait then clicking invite.

Loot System

Loot window.jpgWhile in a group, all party members get a share of equal of experience. Items that drop can be distributed among the group members in different ways. TheFree-for-All option allows any group member to take any item they find.

The Group Loot option requires all group members to Roll a die. The player that rolls the highest number will win the item. However, players can choose to pass on an item and not roll. Players can also select the Greed option which will allow them to roll on an item only if no other player has selected the need option which indicates a higher level of priority. Or, they can simply Passand not loot the item. The quality of the items that are distributed through the Group Loot option can be changed by the group leader so that all items of lower quality will be distributed using the Free-for-All option.
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