Runes are mystical symbols that can be embedded into items found
throughout the allods. Each symbol is represented by a precious metal
and represents one of the Twelve Great Martyrs. These metal symbols can
be removed from items and sold for profit, or a character can embed the
rune of their martyr into their equipment, increasing their heartiness
and prowess on the battlefield. Level 1 runes can be obtained from the
rune supply merchants of your faction, or from the other players at the
Runes of the same type and level can be welded to create more
powerful runes. In order to do this, a character needs three items:
Each type of rune has 13 levels of quality. In order to raise the
level of a particular rune, first gather two runes of the same type
which are one level lower. For example, a level 4 Rune of Caprey would
require two level 3 Runes of Caprey.
In the new interface you can switch freely between your offensive and defensive runes, and it gives you instant feedback on the percental bonus from your runes. You might also notice that you can find your martyr's bonus in this interface as well! This way everyone can better review the total bonus produced by runes, both offensive and defensive ones, as a new system is also introduced in this version.
The Martyrs: A Little History
In addition to introducing their players Martyr, they will also give you your first Cones of Incense...
Understanding the incense
Once active, incense gives more power and mana to the player. Players are able to choose two types of burning incense to attract the attention of their martyr.
A small cone of incense will burn for 24 hours.
A large cone of incense will burn for 21 days.
These incense confer certain benefits to players, such as using certain spells acquired when they win a new level of patronage. Players under the effect of incense can also then go to the second and third layers of the Astral and use their Draconic relics. For how to get free incense in game, check out this guide!
But that's not all, when your character gains a new level of patronage, the damage and spells are increased by a certain percentage:
Level 1 + 50%
Level 2 + 100%
Level 3 + 150%
Level 4 + 200%
Level 5 + 250% For now, this level is not implemented yet in play
In addition, your character has a bonus of random statistics (eg Finesse 6) when it obtains its first level of patronage. Note that this bonus increases as you move up the level of your Martyr.
Caution: The bonus damage and statistics does not in any way require the activation of incense!
With the exception of level 5 of patronage, patronage levels can be achieved by in game, by completing quests on allods.
As a guide, we will share the places where you can get any new levels of patronage at stake:
Level of patronage Character Level Place
1 4 Old Square Nezebgrad / Evermeet Isle
2 15 ZIT / Cape of Good Hope in Siveria
3 23 Your faction's camp in Asee-Teph
4 30 Zosim Coast in Eljune
Understanding the Skills of Martyrs
Each character, as a result of incense, will have access to special abilities granted to them by their martyrdom. Each level achieved will give a new skill that you can see below:
Martyr's Salvation: Restores all of your health and mana, removes all Mental Overload effects and restores 10 Canons of Light. Martyr's Salvation takes 15 seconds out of combat and 30 seconds in combat. Consumes Drops of Myrrh.
Martyr's Gift: Restores 20% health. Consumes Drops of Myrrh
Martyr's Guidance: Restores 20% of your total mana or 40 Energy. Consumes Drops of Myrrh
Martyr's Protection: Cancels all control effects and movement impairing effects. Consumes Drops of Myrrh.
But what is Myrrh? And where do you access these new spells? Read on
Myrrh: Instead of costing hit points or mana these skills will be activated by using drops of myrrh, which can be got from the Keepers of the Light for gold, or in the shop Allods Boutique.
Spells: You can access these skills in your spellbook (P) by clicking on the icon at the bottom left of your screen. You can then drag and drop these skills in your shortcut bar for easy access.
Understand the level of the Martyrs
Each time you use a skill of your Martyr, it will experience. When he has had enough, its level will increase.
At each level gained by the Martyr, the Martyr skills for your character will be more effective, but they will cost more mirra. Also, the bonus of your statistics will greatly increase the level of martyrdom.
The experience gained by a Martyr is permanent. Although the effect of incense dissipates, the bonus will remain once the protection of the Martyr is reactivated. Changes and improvements to this mechanism can see a martyr that will evolve with the character.