Herbalism allows you to see and harvest herb nodes in order to find useful ingredients for potions.
To learn Herbalism, you need to visit a Herbalism Trainer and purchase a Herbalist's Training Manual.
Herbalism is a gathering profession complementary to Alchemy.
A sickle is required to harvest herbs. Sickles can be purchased from the Herbalism Trainer.
There are four kinds of sickles. Better sickles reduce the chance of failing when gathering a node. This also depends on the level of the node, so a Pristine Sickle will practically never fail on low-level nodes while still failing sometimes in late-game areas.
When you learn Herbalism, you can complete three quests that will show you the quest herbs that can increase your skill level very quickly:
|Rusty Sickle||none||4 75|
|Ordinary Sickle||20||71 25|
|Sharp Sickle||30||4 75|
|Pristine Sickle||40||47 50|
The first quest is given by the trainer, and the Violets you need can be harvested right next to him. Gather 13 herbs and complete the quest. You can continue gathering Violets, but you can level the skill more efficiently in the next quest.
The second quest requires you to gather 13 Carnations and 13 Dandelions. Just gathering enough herbs for this quest will improve your skill to around 30-40. You can continue gathering until around 50-60, but it would be a waste of time. Skill level 40 is what you need to gather herbs in your starting area, so move on to the third quest and gather herbs along the way.
The third quest requires you to gather 13 Lillies of the Valley and 13 Sorrels. These herbs can increase your skill level up to 131 (with some effort).
The fastest way to train Herbalism is to harvest quest herbs until skill level 131, then gather herbs in Lightwood or Nezebgrad until skill level 140. After that move on to the next area until you hit the 190 breakpoint, and so on.
You can't level the skill all the way to 400 in a single area. As your skill level improves, you will no longer receive skill-ups every time you gather a low-level node, at that point each skill level will be gained after many gathering attempts. When you reach the minimum skill level for the next resource type, move on to the next area where you will improve your skill faster.
Herbs come in four different qualities: Damaged, Wilted, Mature and Potent. Damaged herbs only have one property (or Agent) that can be used. Higher-quality herbs have more Agents, which sometimes makes them more useful in potion-making. Every node will contain a random herb, chosen from a Tier of herbs allowed for that area. You can use a Kit of Flora Distorters to change the type and number of herbs that you have received.
The Tier of a herb determines the areas where it can be gathered. You can see a list of areas for each Tier in Maps and Skill Levels section of the Herbalism article.
These herbs are used in potions, while some of them will be needed in a few quests.
These herbs are used only for specific quests, they are useless for anything else (unless you have Alchemy as your second profession). All of them have the Blinding Agent, and nothing else.
| Carnation||2nd Herbalism tutorial quest|
| Dandelion||2nd Herbalism tutorial quest|
| Lily of the Valley||3rd Herbalism tutorial quest|
| Sorrel||3rd Herbalism tutorial quest|
| Violet||1st Herbalism tutorial quest|